There is no wall

I am not an academic. Neither have I been in Second Life for very long (two years, on 5 December), nor been a public nuisance commentator about virtuality in general, or SL in particular, for more than a few months. So, when I began to see such 'academese' terms as Immersionist and Augmentationist come up in the blogs and forums, I needed explanation. No, wait a minute... I thought I grokked immersion, because that's what happens to me while I'm in-world. Just like when I'm reading, or watching a film or a play, I (at least) partially disconnect from my physical/biological surroundings. I'm not "playing" Second Life, I'm in it.

When I began the research for this post, Wikipedia backed me up...

Immersive digital environments could be thought of as synonymous with Virtual reality, but without the implication that actual "reality" is being simulated. An immersive digital environment could be a model of reality, but it could also be a complete fantasy user interface or abstraction, as long as the user of the environment is immersed within it. The definition of immersion is wide and variable, but here it is assumed to mean simply that the user feels like they are part of the simulated "universe".
Exactly my thoughts on the subject! But there's no mention in that article of Augmentation as an opposing philosophy -- nor in any of the linked articles, all of which point to game design theory (here's a good example). There's no mention of Second Life, or other virtual worlds of its type, either -- which are unequivocally not games.

In short, this kitty was climbing up the wrong tree.

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Other > Self

I awoke this morning from a dream of sacrifice. Not the ritualistic kind that offers up some gift to propitiate a deity, but the kind of sacrifice meant by people doing things for other people, without thought for themselves. Awake, but still in the free-associative dreamstate, looking for a meaning to bring away from the revelation before it faded, thoughts -- mine and others' -- about Second Life floated up, offering themselves to be seen in different ways.

"Why Second Life?" you might ask, and I'll reply: For reasons which are nobody's business but mine, Second Life is my life. All but two of the people who mean anything to me are there, and only there. Even if I have another way to reach them -- by email, Twitter, Skype, etc. -- they are forever and unalterably associated with where I met them and how I came to know them as persons.

But this isn't about me; this is about them, and thousands like them... like you.

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Loose Ends

A lot has been going on in and about Second Life, and I've been posting photos while trying to wrap my brain around things... things which develop and change faster than I can get a grip on them. It's like the motif of the "Wizard's Duel" from mythology, folk tunes, and the battle between Merlin and Mim in Disney's treacly version of The Sword in the Stone.

But it also seems that, by not jumping in with all four paws, I've inadvertently allowed a couple of issues to settle down and become easier to grasp. So here's some (hopefully) brief comments.

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Lusk-owe'en

I wish I had been there to watch this transformation take place...


Nonetheless, I was astounded.

(for comparison, see below)

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